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It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process. I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.
Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. You will be able to confidently build apps that rival the ones included by Apple itself. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. However, the author has included some good references to where you can take beginner OOP courses.Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device.
The iPhone platform is now your own lump of clay for you to mold and shape to your will. Thankfully the introduction chapters here aren't too far overhead. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.By the time you are done working with the chapter's examples you will feel like a million bucks. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started. The examples within the chapters cover just about anything you can think of doing with the UI, within reason. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open.
Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.
There was literally NO DOCUMENTATION whatsoever. This book was a life saver. A few months ago, when I first started coding for the iPhone, I had no clue what to do with anything. However, this book make learning the iPhone's API a breeze. Since then, I've gone on to make several well known iPhone 1.x applications, including PocketTouch, FontSwap, and StatusStyle.I would highly recommend this book to anybody who wants to learn how to start coding great applications for the iPhone.
As the other reviewers mentioned this book doesn't specifically talk about the Apple Official SDK, but ALOT of the information is the same. In fact there is no other source that you can find with such clean and simple instructions. Also, if you are planning on NOT using IB to make your UI this book is gold since that info is hard if not impossible to find.
While this book was well written and informative, it is well past its prime now. Apple's Official SDK is no longer beta, and thrid-party apps are flowing on the AppStore. While there may still be a reason to jailbreak and write completely open and un-restricted apps, this book is still stuck way in the past. The v2.0 firmware has changed so radically that the examples and teaching in this book will only hurt the would-be developer.Wait for the new batch of books about the offical SDK coming out this fall, and in the mean-time check out a book on plain-old Objective-C instead.
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